Subscribe
Sign in
Home
Podcast
2024 Conference
Goal State
AI and Games Newsletter
Case Studies
AI 101
Professional Services
Sponsorship Enquiries
Merch Store
Archive
About
Case Studies
Latest
Top
Discussions
Crowdsourcing Intelligence in 'The Restaurant Game'
Winding the clock back to the early 2010s and the first example of crowdsourced game intelligence.
Nov 4
•
Tommy Thompson
2
Share this post
AI and Games
Crowdsourcing Intelligence in 'The Restaurant Game'
Copy link
Facebook
Email
Notes
More
Training AI to Solve Puzzles in Little Learning Machines
A game that runs a machine learning training engine in the background
Sep 2
•
Tommy Thompson
1
Share this post
AI and Games
Training AI to Solve Puzzles in Little Learning Machines
Copy link
Facebook
Email
Notes
More
How AI Learned Whether You'll Complete Tomb Raider: Underworld
One of the first published examples of player analytics in AAA games.
Aug 27
•
Tommy Thompson
Share this post
AI and Games
How AI Learned Whether You'll Complete Tomb Raider: Underworld
Copy link
Facebook
Email
Notes
More
How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
Using AI to reproduce player behaviour in new and familiar scenarios.
Aug 26
•
Tommy Thompson
1
Share this post
AI and Games
How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
Copy link
Facebook
Email
Notes
More
How AI Detected the 'Status Economy' of Team Fortress 2
Training AI to understand the underlying social dynamics of TF2
Aug 23
•
Tommy Thompson
1
Share this post
AI and Games
How AI Detected the 'Status Economy' of Team Fortress 2
Copy link
Facebook
Email
Notes
More
2
Analysing Player Habits in Battlefield 3
Performance Modelling in EA's Popular Shooter
Aug 22
•
Tommy Thompson
5
Share this post
AI and Games
Analysing Player Habits in Battlefield 3
Copy link
Facebook
Email
Notes
More
The AI of Dark Souls
The inner workings of one of the most influential games of all time.
Jun 18
•
Tommy Thompson
4
Share this post
AI and Games
The AI of Dark Souls
Copy link
Facebook
Email
Notes
More
2
The Story of Façade: The AI-Powered Interactive Drama
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?
May 8
•
Tommy Thompson
1
Share this post
AI and Games
The Story of Façade: The AI-Powered Interactive Drama
Copy link
Facebook
Email
Notes
More
1
The AI of Horizon Zero Dawn
A number of complex systems are required to bring 'the machines' to life.
May 7
•
Tommy Thompson
4
Share this post
AI and Games
The AI of Horizon Zero Dawn
Copy link
Facebook
Email
Notes
More
How AI Helps Achieve 'Tactical Clarity' in Gears Tactics
Intelligent scheduling of actions to ensure the player always understands what's happening
May 7
•
Tommy Thompson
Share this post
AI and Games
How AI Helps Achieve 'Tactical Clarity' in Gears Tactics
Copy link
Facebook
Email
Notes
More
F.E.A.R. - The Retrospective
With special guest Dr Jeff Orkin, the AI engineer on the game
Apr 30
•
Tommy Thompson
2
Share this post
AI and Games
F.E.A.R. - The Retrospective
Copy link
Facebook
Email
Notes
More
The AI of Hitman 2016
The sandbox assassin
Mar 18
•
Tommy Thompson
Share this post
AI and Games
The AI of Hitman 2016
Copy link
Facebook
Email
Notes
More
Share
Copy link
Facebook
Email
Notes
More
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts