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How Speeders in Star Wars Outlaws Are Powered by Machine Learning
Training AI to learn to drive, or... hover?
May 30
•
Tommy Thompson
2
How Trepang2 Builds Intense First-Person Combat
Bonus interview with the development team for premium subscribers.
Apr 28
•
Tommy Thompson
4
The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28
•
Tommy Thompson
5
How Warhammer 40k Space Marine 2 Rewards Aggression, and Punishes Heresy
One must give their all in service of the emperor!
Jan 30
•
Tommy Thompson
4
The AI of DOOM (2016)
Rip and tear, until it is done...
Jan 24
•
Tommy Thompson
3
Crowdsourcing Intelligence in 'The Restaurant Game'
Winding the clock back to the early 2010s and the first example of crowdsourced game intelligence.
Nov 4, 2024
•
Tommy Thompson
2
Training AI to Solve Puzzles in Little Learning Machines
A game that runs a machine learning training engine in the background
Sep 2, 2024
•
Tommy Thompson
2
How AI Learned Whether You'll Complete Tomb Raider: Underworld
One of the first published examples of player analytics in AAA games.
Aug 27, 2024
•
Tommy Thompson
How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
Using AI to reproduce player behaviour in new and familiar scenarios.
Aug 26, 2024
•
Tommy Thompson
1
How AI Detected the 'Status Economy' of Team Fortress 2
Training AI to understand the underlying social dynamics of TF2
Aug 23, 2024
•
Tommy Thompson
1
2
Analysing Player Habits in Battlefield 3
Performance Modelling in EA's Popular Shooter
Aug 22, 2024
•
Tommy Thompson
5
The AI of Dark Souls
The inner workings of one of the most influential games of all time.
Jun 18, 2024
•
Tommy Thompson
4
2
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