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Little Learning Machines, PS5 Pro, Roblox AI and More | AI and Games Newsletter 11/09/24
I dig into last weeks big case study reveal.
Sep 11
•
Tommy Thompson
2
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Little Learning Machines, PS5 Pro, Roblox AI and More | AI and Games Newsletter 11/09/24
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The 2024 GDMC Competition | AI and Games Newsletter 04/09/24
Sponsored by Little Learning Machines!
Sep 4
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Tommy Thompson
1
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The 2024 GDMC Competition | AI and Games Newsletter 04/09/24
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1:08:03
Chatting with the Dev Team Behind Little Learning Machines | Branching Factor #024
Listen now | Chatting with developers Transitional Forms about their AI-training puzzle game.
Sep 3
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Tommy Thompson
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Chatting with the Dev Team Behind Little Learning Machines | Branching Factor #024
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Training AI to Solve Puzzles in Little Learning Machines
A game that runs a machine learning training engine in the background
Sep 2
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Tommy Thompson
1
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Training AI to Solve Puzzles in Little Learning Machines
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1:05:48
The 2024 GDMC Competition | Branching Factor #023
Listen now | AI Systems That Learn to Build Minecraft Settlements
Aug 29
•
Tommy Thompson
1
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The 2024 GDMC Competition | Branching Factor #023
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How AI is Actually Used in the Video Games Industry
Feb 28
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Tommy Thompson
8
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How AI is Actually Used in the Video Games Industry
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How the Rats Work in 'A Plague Tale'
Aug 31, 2023
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Tommy Thompson
4
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How the Rats Work in 'A Plague Tale'
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Monster Hunter on the GO? | AI and Games Digest 08/24
Aug 7
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Tommy Thompson
4
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Monster Hunter on the GO? | AI and Games Digest 08/24
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Exploring Nintendo's Stance on Generative AI | 31/07/24
Jul 31
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Tommy Thompson
5
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Exploring Nintendo's Stance on Generative AI | 31/07/24
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Weekly Newsletter
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Little Learning Machines, PS5 Pro, Roblox AI and More | AI and Games Newsletter 11/09/24
I dig into last weeks big case study reveal.
Sep 11
•
Tommy Thompson
2
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Little Learning Machines, PS5 Pro, Roblox AI and More | AI and Games Newsletter 11/09/24
www.aiandgames.com
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The 2024 GDMC Competition | AI and Games Newsletter 04/09/24
Sponsored by Little Learning Machines!
Sep 4
•
Tommy Thompson
1
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The 2024 GDMC Competition | AI and Games Newsletter 04/09/24
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How AI is Used to Model Players | AI and Games Newsletter 28/08/24
We revisit classic AI and Games episodes on Team Fortress 2, Battlefield 3, Tomb Raider and more!
Aug 28
•
Tommy Thompson
2
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How AI is Used to Model Players | AI and Games Newsletter 28/08/24
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Introducing the 'AI and Games Conference' | AI and Games Newsletter 14/08/24
Bringing together the leading experts in AI for the video games industry.
Aug 14
•
Tommy Thompson
2
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Introducing the 'AI and Games Conference' | AI and Games Newsletter 14/08/24
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The 2024 Procedural Content Generation Workshop Round-up | AI and Games Newsletter 03/07/24
Catching up on procedural generation research!
Jul 3
•
Tommy Thompson
2
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The 2024 Procedural Content Generation Workshop Round-up | AI and Games Newsletter 03/07/24
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Conference
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1:02:37
Unpacking the AI and Games Conference | Branching Factor #022
Listen now | Tommy and George discuss how this all came to be.
Aug 19
•
Tommy Thompson
and
George E. Osborn
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Unpacking the AI and Games Conference | Branching Factor #022
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Introducing the 'AI and Games Conference' | AI and Games Newsletter 14/08/24
Bringing together the leading experts in AI for the video games industry.
Aug 14
•
Tommy Thompson
2
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Introducing the 'AI and Games Conference' | AI and Games Newsletter 14/08/24
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2
Goal State
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1:17:47
Goal State Announcement QnA | Branching Factor #021
Answering your questions on my new project coming to Kickstarter
May 28
•
Tommy Thompson
1
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Goal State Announcement QnA | Branching Factor #021
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Goal State Announcement & More | 22/05/24
My future project at AI and Games just went live...
May 22
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Tommy Thompson
1
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Goal State Announcement & More | 22/05/24
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Introducing 'Goal State'
My new series of online courses for game AI coming to Kickstarter in Q3 2024
May 22
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Tommy Thompson
4
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Introducing 'Goal State'
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AI 101
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Building the AI of F.E.A.R. with Goal Oriented Action Planning
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's explore how it works in detail.
May 7
•
Tommy Thompson
1
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Building the AI of F.E.A.R. with Goal Oriented Action Planning
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How AI is Actually Used in the Video Games Industry
An Overview of the State of the Industry in 2024
Feb 28
•
Tommy Thompson
8
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How AI is Actually Used in the Video Games Industry
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Why is Good AI for Games So Difficult?
A Simple Question That Needs Explanation
Jan 24
•
Tommy Thompson
4
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Why is Good AI for Games So Difficult?
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Is Generative AI the Future of Video Games?
We highlight the opportunities, and concerns, of the sector
Jun 18, 2023
•
Tommy Thompson
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Is Generative AI the Future of Video Games?
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Case Studies
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Training AI to Solve Puzzles in Little Learning Machines
A game that runs a machine learning training engine in the background
Sep 2
•
Tommy Thompson
1
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Training AI to Solve Puzzles in Little Learning Machines
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
One of the first published examples of player analytics in AAA games.
Aug 27
•
Tommy Thompson
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
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How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
Using AI to reproduce player behaviour in new and familiar scenarios.
Aug 26
•
Tommy Thompson
1
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How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
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How AI Detected the 'Status Economy' of Team Fortress 2
Training AI to understand the underlying social dynamics of TF2
Aug 23
•
Tommy Thompson
1
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How AI Detected the 'Status Economy' of Team Fortress 2
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2
Analysing Player Habits in Battlefield 3
Performance Modelling in EA's Popular Shooter
Aug 22
•
Tommy Thompson
5
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Analysing Player Habits in Battlefield 3
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The AI of Dark Souls
The inner workings of one of the most influential games of all time.
Jun 18
•
Tommy Thompson
4
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The AI of Dark Souls
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2
The Story of Façade: The AI-Powered Interactive Drama
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?
May 8
•
Tommy Thompson
1
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The Story of Façade: The AI-Powered Interactive Drama
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1
The AI of Horizon Zero Dawn
A number of complex systems are required to bring 'the machines' to life.
May 7
•
Tommy Thompson
3
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The AI of Horizon Zero Dawn
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How AI Helps Achieve 'Tactical Clarity' in Gears Tactics
Intelligent scheduling of actions to ensure the player always understands what's happening
May 7
•
Tommy Thompson
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How AI Helps Achieve 'Tactical Clarity' in Gears Tactics
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F.E.A.R. - The Retrospective
With special guest Dr Jeff Orkin, the AI engineer on the game
Apr 30
•
Tommy Thompson
2
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F.E.A.R. - The Retrospective
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The AI of Hitman 2016
The sandbox assassin
Mar 18
•
Tommy Thompson
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The AI of Hitman 2016
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The AI of GoldenEye 007
Plus how Valve's Half-Life was Influenced by Nintendo's Beloved FPS
Feb 21
•
Tommy Thompson
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The AI of GoldenEye 007
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Exploring research and applications of artificial intelligence in video games.
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Chatting with the Dev Team Behind Little Learning Machines | Branching Factor #024
Listen now | Chatting with developers Transitional Forms about their AI-training puzzle game.
Sep 3
•
Tommy Thompson
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Chatting with the Dev Team Behind Little Learning Machines | Branching Factor #024
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1:08:03
The 2024 GDMC Competition | Branching Factor #023
Listen now | AI Systems That Learn to Build Minecraft Settlements
Aug 29
•
Tommy Thompson
1
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The 2024 GDMC Competition | Branching Factor #023
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1:05:48
Unpacking the AI and Games Conference | Branching Factor #022
Listen now | Tommy and George discuss how this all came to be.
Aug 19
•
Tommy Thompson
and
George E. Osborn
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Unpacking the AI and Games Conference | Branching Factor #022
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1:02:37
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How AI is Used to Model Players | AI and Games Newsletter 28/08/24
We revisit classic AI and Games episodes on Team Fortress 2, Battlefield 3, Tomb Raider and more!
Aug 28
•
Tommy Thompson
2
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How AI is Used to Model Players | AI and Games Newsletter 28/08/24
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
One of the first published examples of player analytics in AAA games.
Aug 27
•
Tommy Thompson
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
www.aiandgames.com
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Other
How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
Using AI to reproduce player behaviour in new and familiar scenarios.
Aug 26
•
Tommy Thompson
1
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How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
www.aiandgames.com
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Other
How AI Detected the 'Status Economy' of Team Fortress 2
Training AI to understand the underlying social dynamics of TF2
Aug 23
•
Tommy Thompson
1
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How AI Detected the 'Status Economy' of Team Fortress 2
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2
Analysing Player Habits in Battlefield 3
Performance Modelling in EA's Popular Shooter
Aug 22
•
Tommy Thompson
5
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Analysing Player Habits in Battlefield 3
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AI and Games Sponsor Newsletter | August 2024
Upcoming articles, podcasts, videos, and more!
Aug 21
•
Tommy Thompson
2
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AI and Games Sponsor Newsletter | August 2024
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1:02:37
Unpacking the AI and Games Conference | Branching Factor #022
Listen now | Tommy and George discuss how this all came to be.
Aug 19
•
Tommy Thompson
and
George E. Osborn
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Unpacking the AI and Games Conference | Branching Factor #022
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Introducing the 'AI and Games Conference' | AI and Games Newsletter 14/08/24
Bringing together the leading experts in AI for the video games industry.
Aug 14
•
Tommy Thompson
2
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Introducing the 'AI and Games Conference' | AI and Games Newsletter 14/08/24
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