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Super useful and interesting analysis. I wonder if there is some ressources to see how designers implement the "percentage" of each attack based on condition. I have some difficulty to visualize how it can be achieved from a data point of view (without being a nightmare)! Thanks!

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This article not only showcases the technical details of Dark Souls as a classic game but also delves into the operational principles and design concepts of its AI system, making it suitable for readers interested in game development and AI.

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