Super useful and interesting analysis. I wonder if there is some ressources to see how designers implement the "percentage" of each attack based on condition. I have some difficulty to visualize how it can be achieved from a data point of view (without being a nightmare)! Thanks!
This article not only showcases the technical details of Dark Souls as a classic game but also delves into the operational principles and design concepts of its AI system, making it suitable for readers interested in game development and AI.
Super useful and interesting analysis. I wonder if there is some ressources to see how designers implement the "percentage" of each attack based on condition. I have some difficulty to visualize how it can be achieved from a data point of view (without being a nightmare)! Thanks!
This article not only showcases the technical details of Dark Souls as a classic game but also delves into the operational principles and design concepts of its AI system, making it suitable for readers interested in game development and AI.