The 2nd Wave of Speakers at the AI and Games Conference
Match-3 level generation, Unity Muse, LLMs for Issue Tracking, and Rainworld!
Last week we welcomed Arm and Kinetix as associate sponsors for our inaugural AI and Games Conference kicking off in just over 3 weeks time (no pressure!). Plus we introduced our first batch of talks, ranging from Unreal Engine’s learning agents, to understanding how AI regulation will impact game development, and the AI of Horizon Forbidden West.
Today we reveal even more talks in the schedule, and give you a sneak peak of what to expect on the big day.
Tickets and Recordings
As a reminder: our talks will be recorded for everyone else to catch online in early 2025. Meanwhile the final batch of tickets will go live later this week on the Ticket Tailor website. We recommend signing up to the waiting list to be the first to know when they go live!
More Speakers, More Announcements
Alrighty, without further ado, let’s highlight the next batch of speakers joining us on November 8th in London!
Harnessing Multi-Agent Systems for Task Execution
First up we welcome Arya Subramanyam from our sponsors Amazon Web Services. Arya will be providing a walkthrough on how the AWS platform can enable developers to utilise a variety of AI agents on their platform, complete with a a demonstration of running a full multi-agent pipeline.
Avalon: Can We Improve the Validation of Match-3 Games Level Generation?
Match-3 games are still big business, from the likes of Bejeweled, Candy Crush, Royal Match and Pokémon Shuffle. But building up and maintaining a collection of new content is a challenge, and something that procedural generation tools can help faciliate. In this talk Monica Aylagas from EA’s SEED division will talk about ‘Avalon’, a new method designed to empower game designers with more control over the generated outputs, while also ensuring levels are solvable!
Learning to Play, Imitate and Collaborate with Pesky Humans: Some Lessons from the AI's Perspective
Sam has been at the forefront of Microsoft’s research in employing machine learning as part of the gameplay experience, ranging from bots in live shooter Bleeding Edge, to strategic adversaries in Age of Empires IV. In this talk Devlin will share his experiences on how to make trained NPCs appear more human-like, and how to make methods such as reinforcement learning more reliable for NPC design.
Tethering Agents for the Greater Good
Quite often one of the biggest challenges with ensuring non-player characters (NPCs) behave correctly in a game, is ensuring they don’t wander off and break the immersion. Hence it’s common to tether the NPC to bounded areas of the game world. Laurent Couvidou speaks from his years of experience in building tethering implementations for NPCs, and how to get the best system for your games design.
AgentMerge: Enhancing Battlefield Automated Issue Management with LLMs
To break new ground you need to gather experience on both sides of the problem. In this talk Luca Ballore from EA DICE shares the stage with Alessandro Sestini from EA SEED, on how they’re working to automate issue tracking for the quality assurance processes in the Battlefield franchise. This is achieved by building a Large Language Model (LLM) that helps recognise errors, data logs and other sources and processes them into their issue tracking manager.
Unity Muse: Bring Your Ideas to Life Faster with in-Editor AI
Unity’s Muse is a new AI-powered tool that operates inside the engine editor to assist in many aspects of the traditional workflow. Quentin Theillaud from Unity Technologies joins us to give us an overview of how these tools work, and what opportunities they present for game developers.
AI and Emergent Systems - A Rain World Retrospective
Rainworld has capture the imagination of players since 2017, as you try to survive in a derelict and hostile world. We’re excited to welcome lead developer Joar Jakobsson to give us an insight into the variety of AI systems under the hood that facilitate its compelling emergent gameplay.
But Wait, There’s More
We still have more talks to announce for the AI and Games Conference. But as you can see we already have plenty to be excited about. Check-in next week for our third and final set of talks to be reveaked!