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This might be of interest, here is an implementation of GOAP in godot - it's simple to understand like this and very interesting to watch how it works - https://www.youtube.com/watch?v=LhnlNKWh7oc
This might be of interest, here is an implementation of GOAP in godot - it's simple to understand like this and very interesting to watch how it works - https://www.youtube.com/watch?v=LhnlNKWh7oc