Facing Your F.E.A.R.

Welcome to my third public lecture inspired by the works of the ‘AI in Games’ series.  This talk is a more lengthy and detailed discussion of my previous work looking at the Goal Oriented Action Planning system adopted in the F.E.A.R. trilogy.  Held at the University of Derby, UK, back in November of 2014, we discuss how the concepts of Automated Planning are translated to work in an action game such as F.E.A.R. 

Related Reading

As stated earlier, this piece is much richer discussion of that raised in a previous article hosted on the site:

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Tommy Thompson Written by:

Tommy is the writer and producer of AI and Games. He's a senior lecturer in computer science and researcher in artificial intelligence with applications in video games. He's also an indie video game developer with Table Flip Games. Because y'know... fella's gotta keep himself busy.