Welcome to the first ever public talk inspired by the works of the ‘AI in Games’ series. This talk, totalling at around 85 minutes in length, is a public lecture given at the University of Derby, UK in October of 2014. During this talk, we highlight a number of interesting bodies of work taking place in AI research that use video games as a benchmark.
We focus primarily on four major competitions (either past or ongoing) in AI applications:
- The Ms. Pac-Man AI Competition
- The Mario AI Competition
- 2K BotPrize
- StarCraft AI Competition
We discuss not only the rationale for why such research is conducted, but highlight some of the more interesting work in these domains.
A copy of the slides used as part of this presentation (minus the videos) can be downloaded here. (64MB).
We have two particular articles already written on the site that focus on two of these competitions:
- What’s the Deal with Pac-Man? – A full article discussing the history of Pac-Man research and why academics are so interested in this classic arcade game.
- The Mario AI Competition – A deconstruction of the Mario AI competition tracks that ran between 2009-2012.
- http://botprize.org/ – The homepage of the (now finished) 2K BotPrize that adopted Unreal Tournament 2004.
- http://webdocs.cs.ualberta.ca/~cdavid/starcraftaicomp/ – The homepage of the StarCraft AI Competition, detailing rules, software and previous competition results.