Arkham Intelligence

Welcome to my second public lecture inspired by the works of the ‘AI in Games’ series.  This talk is a more lengthy and detailed discussion of my previous work looking at the Batman: Arkham series.  Held at the University of Derby, UK, back in November of 2014, we discuss what are the core tenets of design needed for the non-player characters found in the Arkham games.

This talk is largely broken down into a number of key sections:

  • Introduction to the talk. (00:00)
  • The Batman: Arkham series. (2:50)
  • The design-ethos of the Batman:Arkham series. (16:18)
  • Looking at the AI theory. (34:15)
  • In practice: Combat. (53:50)
  • In practice: Stealth. (1:17:43)
  • Closing Statement. (1:32:20)

Related Reading

As stated earlier, this piece is much richer discussion of that raised in a previous article hosted on the site:

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Tommy Thompson Written by:

Tommy is the writer and producer of AI and Games. He's a senior lecturer in computer science and researcher in artificial intelligence with applications in video games. He's also an indie video game developer with Table Flip Games. Because y'know... fella's gotta keep himself busy.