To do this, I cover not just AI related content, but also content for specific programming languages, such that anyone can learn how to get started in this area. This is largely reliant upon established game engines and AI API’s. The former is aimed at refining your knowledge and making you think more about how the concepts discussed in AI 101 make sense in a practical setting. Meanwhile the applied work will help show you how you too can build systems akin to those found in commercial games.
AI Pathfinding in Unity