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The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28
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Tommy Thompson
5
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The Rise of the AI Simulated 'Game'
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Conferences, Camera Tests, & More
Goal State - Backer Update: March 2025
Mar 31
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Tommy Thompson
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Conferences, Camera Tests, & More
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Researchers Digest: Microsoft's Muse | AI and Games Newsletter 26/03/25
Let's dig into the research paper to find out more!
Mar 26
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Tommy Thompson
1
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Researchers Digest: Microsoft's Muse | AI and Games Newsletter 26/03/25
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Xbox's Copilot for Games & The Real Aloy Reacts | AI and Games Newsletter 19/03/25
A quick update from the chaos of GDC
Mar 19
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Tommy Thompson
1
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Xbox's Copilot for Games & The Real Aloy Reacts | AI and Games Newsletter 19/03/25
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Reading Between the Lines of the GDC State of the Industry Report | AI and Games Newsletter 12/03/25
Sponsored by AI Game Master
Mar 12
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Tommy Thompson
2
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Reading Between the Lines of the GDC State of the Industry Report | AI and Games Newsletter 12/03/25
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AI 101: How AI is Actually Used in the Video Games Industry
Feb 28, 2024
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Tommy Thompson
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AI 101: How AI is Actually Used in the Video Games Industry
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Predictions for AI in the Game Industry 2025 | AI and Games Newsletter 15/01/25
Jan 15
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Tommy Thompson
9
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Predictions for AI in the Game Industry 2025 | AI and Games Newsletter 15/01/25
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How the Rats Work in 'A Plague Tale'
Aug 31, 2023
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Tommy Thompson
5
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How the Rats Work in 'A Plague Tale'
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A Little Bit of Self-Help | AI and Games Digest - November 2024
Nov 20, 2024
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Tommy Thompson
4
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A Little Bit of Self-Help | AI and Games Digest - November 2024
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Researchers Digest: Microsoft's Muse | AI and Games Newsletter 26/03/25
Let's dig into the research paper to find out more!
Mar 26
•
Tommy Thompson
1
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Researchers Digest: Microsoft's Muse | AI and Games Newsletter 26/03/25
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Xbox's Copilot for Games & The Real Aloy Reacts | AI and Games Newsletter 19/03/25
A quick update from the chaos of GDC
Mar 19
•
Tommy Thompson
1
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Xbox's Copilot for Games & The Real Aloy Reacts | AI and Games Newsletter 19/03/25
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Reading Between the Lines of the GDC State of the Industry Report | AI and Games Newsletter 12/03/25
Sponsored by AI Game Master
Mar 12
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Tommy Thompson
2
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Reading Between the Lines of the GDC State of the Industry Report | AI and Games Newsletter 12/03/25
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Celebrating Year 10 of the AI and Games YouTube Channel
A bumper video issue covering many episodes we put together last year.
Mar 5
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Tommy Thompson
1
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Celebrating Year 10 of the AI and Games YouTube Channel
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Microsoft's 'Muse' Project Explained, and the Poor Quality of AI Reporting | AI and Games Newsletter 26/02/25
Plus Monolith's closure, the 'Make it Fair' campaign, and more.
Feb 26
•
Tommy Thompson
5
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Microsoft's 'Muse' Project Explained, and the Poor Quality of AI Reporting | AI and Games Newsletter 26/02/25
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Case Studies
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The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28
•
Tommy Thompson
5
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AI and Games
The Rise of the AI Simulated 'Game'
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How Warhammer 40k Space Marine 2 Rewards Aggression, and Punishes Heresy
One must give their all in service of the emperor!
Jan 30
•
Tommy Thompson
3
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How Warhammer 40k Space Marine 2 Rewards Aggression, and Punishes Heresy
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The AI of DOOM (2016)
Rip and tear, until it is done...
Jan 24
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Tommy Thompson
2
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The AI of DOOM (2016)
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Crowdsourcing Intelligence in 'The Restaurant Game'
Winding the clock back to the early 2010s and the first example of crowdsourced game intelligence.
Nov 4, 2024
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Tommy Thompson
2
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Crowdsourcing Intelligence in 'The Restaurant Game'
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Training AI to Solve Puzzles in Little Learning Machines
A game that runs a machine learning training engine in the background
Sep 2, 2024
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Tommy Thompson
2
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Training AI to Solve Puzzles in Little Learning Machines
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
One of the first published examples of player analytics in AAA games.
Aug 27, 2024
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Tommy Thompson
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
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How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
Using AI to reproduce player behaviour in new and familiar scenarios.
Aug 26, 2024
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Tommy Thompson
1
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How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
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How AI Detected the 'Status Economy' of Team Fortress 2
Training AI to understand the underlying social dynamics of TF2
Aug 23, 2024
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Tommy Thompson
1
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How AI Detected the 'Status Economy' of Team Fortress 2
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Analysing Player Habits in Battlefield 3
Performance Modelling in EA's Popular Shooter
Aug 22, 2024
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Tommy Thompson
5
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Analysing Player Habits in Battlefield 3
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The AI of Dark Souls
The inner workings of one of the most influential games of all time.
Jun 18, 2024
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Tommy Thompson
4
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The AI of Dark Souls
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The Story of Façade: The AI-Powered Interactive Drama
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?
May 8, 2024
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Tommy Thompson
1
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The Story of Façade: The AI-Powered Interactive Drama
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The AI of Horizon Zero Dawn
A number of complex systems are required to bring 'the machines' to life.
May 7, 2024
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Tommy Thompson
5
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The AI of Horizon Zero Dawn
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Goal State
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Conferences, Camera Tests, & More
Goal State - Backer Update: March 2025
Mar 31
•
Tommy Thompson
1
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Conferences, Camera Tests, & More
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One New Team Member and Many Words Later
Backer Update: February 2025
Feb 27
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Tommy Thompson
2
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One New Team Member and Many Words Later
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Goal State: Backer Update - January 2025
And we're off!
Jan 23
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Tommy Thompson
1
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Goal State: Backer Update - January 2025
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New Backer & Funding Goals Announced for Goal State
The more people backing Goal State, the more content we release on AI and Games!
Nov 28, 2024
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Tommy Thompson
1
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New Backer & Funding Goals Announced for Goal State
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AI 101
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The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28
•
Tommy Thompson
5
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AI and Games
The Rise of the AI Simulated 'Game'
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AI 101: Introducing Utility AI
Understanding the value of action in context.
Jan 28
3
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AI 101: Introducing Utility AI
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AI 101: Managing the Experience with Director AI
How we use AI systems to govern the mood and flow of a game.
Jan 27
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Tommy Thompson
1
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AI 101: Managing the Experience with Director AI
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AI 101: Building the AI of F.E.A.R. with Goal Oriented Action Planning
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's explore how it works in detail.
May 7, 2024
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Tommy Thompson
1
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AI 101: Building the AI of F.E.A.R. with Goal Oriented Action Planning
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Celebrating Year 10 of the AI and Games YouTube Channel
A bumper video issue covering many episodes we put together last year.
Mar 5
•
Tommy Thompson
1
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AI and Games
Celebrating Year 10 of the AI and Games YouTube Channel
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One New Team Member and Many Words Later
Backer Update: February 2025
Feb 27
•
Tommy Thompson
2
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One New Team Member and Many Words Later
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Microsoft's 'Muse' Project Explained, and the Poor Quality of AI Reporting | AI and Games Newsletter 26/02/25
Plus Monolith's closure, the 'Make it Fair' campaign, and more.
Feb 26
•
Tommy Thompson
5
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AI and Games
Microsoft's 'Muse' Project Explained, and the Poor Quality of AI Reporting | AI and Games Newsletter 26/02/25
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The 'No Gen AI' Seal of Approval | AI and Games Newsletter 19/02/25
Our monthly sponsor update digs into what's coming soon on AI and Games
Feb 19
•
Tommy Thompson
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The 'No Gen AI' Seal of Approval | AI and Games Newsletter 19/02/25
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A Week Discussing the Future of AI for Games at Schloss Dagstuhl | AI and Games Newsletter 12/02/25
A week talking AI for games in the German countryside.
Feb 12
•
Tommy Thompson
1
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A Week Discussing the Future of AI for Games at Schloss Dagstuhl | AI and Games Newsletter 12/02/25
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Clearing the Winter Backlog [Digest] | AI and Games Newsletter 05/02/25
Plus the news, AI-Native games on Steam, 2024 conference talks on YouTube, and a new case study!
Feb 5
•
Tommy Thompson
1
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Clearing the Winter Backlog [Digest] | AI and Games Newsletter 05/02/25
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How Warhammer 40k Space Marine 2 Rewards Aggression, and Punishes Heresy
One must give their all in service of the emperor!
Jan 30
•
Tommy Thompson
3
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How Warhammer 40k Space Marine 2 Rewards Aggression, and Punishes Heresy
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What the UK's Consultation on AI and Copyright Means for the Games Industry | AI and Games Newsletter 29/01/25
A seemingly complex issue, that in practice should be rather simple.
Jan 29
•
Tommy Thompson
3
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What the UK's Consultation on AI and Copyright Means for the Games Industry | AI and Games Newsletter 29/01/25
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