Let’s Play AI!

Let's Play AI is a more laid back approach to the AI and Games series.  Yes, we are adopting the principle of Let's Plays, where you typically watch someone else play a game. but there is a focus on de-constructing interesting game design or AI concepts that emerge within these games.  In many instances, we don't know the specifics of how the AI implementations are implemented, so instead we focus on how these enable interesting facets of the games design.

 

No Man's Sky

[Video] We start visiting the weird and wonderful procedurally generated worlds of No Man's Sky by Hello Games.

Titanfall

[Blog & Video] A discussion of how numerous AI systems are deployed within Respawn Entertainment's Titanfall in an effort to build interesting gameplay and a cohesive world and narrative.

Ryse: Son of Rome

A one-off video where we look at the intelligent camera system used for executions in Xbox One launch title Ryse: Son of Rome by Crytek.

Rainbow Six: Siege

We take a stroll into the tactical combat of Ubisoft's Rainbow Six: Siege and discover some awkward (and unfair) AI behaviour hidden underneath.

The Division

We take a brief detour into the war-torn streets of New York city in Ubisoft's Tom Clancy's The Division.

Gears of War [Ultimate Edition]

With the re-release of Microsoft's key franchise on Xbox One, we take a look at a fun and engaging sequence highly reliant on AI techniques.

Alien: Isolation

A special multi-part series which takes a long look at Creative Assembly's Alien: Isolation. Click the title or here to see the full diary list.

Call of Duty: Advanced Warfare

In this one-off episode, we look at how rather simple AI is often used to reinforce the 'explosive corridor' gameplay of the Call of Duty series.  While the AI employed often lacks any real agency, it is tightly scripted so as to help build the cinematic experience that the main campaign hopes to create.

Dying Light

Techland's spiritual successor to Dead Island carries some interesting variation in non-player characters that we explore at length.

Super Smash Bros (for WiiU)

We discuss the use of the Amiibo NFC toys in Nintendo's Super Smash Bros. series.  This video discusses how basic behaviours of the AI opponents appear parametrised as characters gradually become smarter through continuous play.

Far Cry 3

A three-part diary as we explore the non-player character AI found in Ubisoft's Far Cry series.