Welcome back to part 2 of the Let’s Play series focussing on Far Cry 3. In part 1 I was largely getting used to the game and trying to figure out what I am supposed to be doing. Now I can say I have finally started to figure things out. It’s rather obvious to me now that Far Cry 3 handles a little differently from other FPS games, which appeared to throw me off early on.
With that out of the way, it was time to be a little more critical in my thinking – while still having a bit of fun of course! As such, I started considering elements of play and how the AI responds to my actions based up the context, notably:
- How well do enemies see me in the dark?
- Can enemy NPCs detect where stones are coming?
- If I use a bow and arrow, can the enemy detect where the arrow was shot from?
Of course while these were on my mind while recording, new ideas emerged as a result of what was happening in live play.
So how did it all pan out? Watch the video and find out! We learned some interesting stuff this time around.