A collection of quick video and blog summaries of interesting work found in academic AI and games conferences across the world.
- IEEE Computational Intelligence in Games 2015 (IEEE CIG): A round-up of the biggest AI/CI and games conference, written by Chong-U Lim.
- IEEE Computer Science and Electronic Engineering 2015 (CEEC): A small conference based in the UK with a dedicated games research track.
- nucl.ai – The successor to the Game/AI conference presents something new; with a wider remit and more cool AI content than ever before!
- Foundation of Digital Games 2015: discussing some really interesting talks and research from both comp sci and humanity-driven subjects.
- Dagstuhl Seminar 15051: Artificial and Computational Intelligence and Games: the second Dagstuhl seminar on AI and games gathers many people from the field together to discuss where it is headed next.
- Artificial Intelligence for Interactive Digital Entertainment (AIIDE): A question of identity hangs over AIIDE as it celebrates 10 years in academia.
- IEEE Computational Intelligence and Games (IEEE CIG): Further advances in MCTS research and the first GVG-AI competition take centre stage.
- Game/AI: The industry focussed conference had some really interesting presentations showcasing AI in the mainstream.